Blown away by the things that he had said.

A video game changed Peter Tamte’s life. And forever altered his view of military service. In the early 2000s the U.S. Marine Corps recruited the developer to help design video training programs. Tamte, who had never served, befriended a bunch of the grunts who were testing his product. Then came the second battle of Fallujah in Iraq, the heaviest urban fighting for U.S. troops since Vietnam.

“I got an email from a U.S. Marine who had just been medivaced out,” Tamte says. “He started telling me all these stories from the battle that I had not heard. I was blown away by the things that he had said.

This was 2004, and the war in Iraq had transformed from “mission accomplished,” to a quagmire with a daily death toll and no end date. Tamte had been watching it on the news, but, in talking to the convalescing Marine, he realized the story was much more complex.

“It was that conversation where he said, ‘You know, Peter, our generation plays video games. We don’t read books or even watch movies so much, we play video games.’ And I was like, ‘Yeah, I know.’ And he said, ‘Would you be interested in creating a video game to tell the stories of the battle for Fallujah?'”


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